lifeClipper
Together with research partners and under the artistic leadership of Jan Torpus, iart has refined the technical features of an augmented reality system, experimenting with the content and design of scenarios for different applications. In the research project lifeClipper2, two scenarios were developed: the archaeological reconstruction of a Celtic settlement on the Voltaplatz in Basel and the visualisation of plans to redesign the port in Basel’s St. Johann district.
On the site of the former Celtic settlement, already at the time of the project partially covered over by a road, viewers had the opportunity to look at and walk around in historic houses and objects that had been recreated by virtual means. The use of animation in the context of the port’s redesign permitted the early visualisation of how the planned rebuilding would affect the location. The virtual buildings of a later building phase as well as noises were integrated into the real building site. The real world could thus be re-experienced retrospectively or in advance: it was possible to see things and people who had long since disappeared or who did not even exist yet. The AR system was so sophisticated technically that users could interact not only with the real environment but also, as they moved through the space, with a virtual world of images and sounds.
Visitors from Creative Star in Shanghai had the opportunity to try out lifeClipper2 on Novartis Campus, getting a glimpse of the potential of augmented reality.
Project description for download
lifeClipper2
Augmented Reality Research ProjectClient
Federal Department of Economic Affairs FDEA
Federal Office for Professional Education and Technology OPET
The Commission for Technology and Innovation CTIServices iart
Technical leadership and development
Main commercial partnerMedia
Outdoor augmented reality equipment, consinsting of three basic modules:
tracking, presentation, interactionResearch Partners
Institute for Research in Design and Art, Academy of Art and Design FHNW
Institute of Microelectronics,
School of Engineering FHNW
Institute of Geomatics Engineering,
School of Architecture, Civil Engineering, Geomatics FHNW
Research Group Burkhart,
Department Computer Sciences, University BaselProject Duration
2 years
Scenarios that have been explored also include architecture visualization and archeology:

Visualisation of celtic settlement

Planned redesign of the banks of the Rhine

Visitors from Creative Star Shanghai, trying out LifeClipper
lifeClipper2 in the media
“Surrealer Trip mit Cyberbrille”- Article about lifeClipper on Spiegel Online February 8, 2009
Additional clips on iartTV
Statements about the potential of augmented reality and LifeClipper2



